How to connect a soundbar to a projector
A great device for teaching young children how to read, this device projects clear and colorful pictures
on the wall or ceiling and the accompanying audio is in a child's voice. The projector can be
programmed to use three different languages: English, Spanish, and French. What makes it so great is
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that it's not just for reading — there are also games and activities in all three languages that teach
further skills such as counting.
The projector features six interactive games with 11 modules each to keep little ones entertained while
building their knowledge of numbers, shapes, colors, animals and more. The projector's battery can be
recharged inside the unit, so no wires or cords are required.
An excellent item for the classroom or home, this fun and interactive kids' learning tool has a
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compilation of fun games and activities that promotes excellence in math, reading and language arts.
The projector teaches children about shapes, colors and animals (with a kid's voice), as well as
numbers, shapes, letters of the alphabet and more. It even teaches science concepts such as gravity and
magnetism.
The projector includes six interactive games with 11 modules each to keep little ones entertained while
building their knowledge of numbers, shapes and colors. It also teaches about animals and the alphabet, as well as science concepts, such as gravity and magnetism. The projector's bright colors draw kids in to
actively interact with the screen, so the games are never boring.
Kids can choose from six interactive games and 11 fun modules that naturally teach numbers, letters of the alphabet, animals' names and sounds (English, Spanish or French), colors and shapes.
The projector's bright colors draw children in to interactively play with the screen — thus making these learning games exciting instead of boring.
The two-position switch lets you choose whether your child views either animal names or letter sounds first. The projector's built-in rechargeable battery allows for easy portability. Its automatic shut-off function helps conserve power. It also features a zoom for up to 32 times magnification and has a manual focus ring that provides an adjustable range from 1 to 4 feet from the screen.
It is recommended for children ages three to six, but older children (or those with an affinity for technology) may enjoy it as well. The projector measures 10 by 8 by 3 inches and weighs 1 pound. It comes with a USB cable, a cleaning cloth, two sponges (one wet and one dry), four game discs and instructions. The battery is rechargeable and it takes about two hours to fully charge.
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An excellent toy for preschoolers, the Elmo Learning Projector engages your child in interactive games that teach numbers and ABCs as well as shapes and colors. The projector is designed to appeal to children ages 3 to 6, although older kids may be attracted to its playful features as well.
Each game features 11 different modules. Choose between three modes: letter sounds, animal names or both letter sounds and animal names. When you turn the unit on, there's a three-position switch that lets you choose whether your child views either animal names or letter sounds first. The projector's bright colors draw children in, so the games are never boring.
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